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On Wed, Nov 18, 2009 at 5:40 PM, John Hind <> wrote:
> However, while this is passed back to the memory
> allocator function, there is no API to recover it from the lua_State.

lua_Alloc lua_getallocf (lua_State *L, void **ud);

Returns the memory-allocation function of a given state. If ud is not
NULL, Lua stores in *ud the opaque pointer passed to lua_newstate.