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- Subject: Re: LuaJIT 2 crashes on lua_pcall ?
- From: "Matthew P. Del Buono" <delbu9c1@...>
- Date: Sat, 14 Nov 2009 00:55:28 -0500
> Hi,Lua list
> I have a C++ program which embeds Lua interpreter and registers several classes, then replace the Lua interpreter dll with LuaJIT2's. I find that LuaJIT could not resolve userdata type index perfectly, if lua code attempts to call not exists methods in userdata, the C++ application just crashes, but the official Lua interpreter would return error message such as "No such operator define", "attempt to call method 'xxx' ( a nil value )" and so on.
Do you have any kind of proof of your claims? I have not been able to
reproduce your bug with any simple test cases.
Matthew P. Del Buono