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- Subject: tolua_pushusertype Documentation
- From: zweifel <zweifel@...>
- Date: Mon, 9 Nov 2009 14:05:13 -0200
I would like to know how exactly the
memory management in tolua_pushusertype() works. I was expecting that
my information was passed as tables to my lua script and that would be
I could without problems delete my structs in C. But that does not hold
truth, because after deleting the data in C the scripts stopped working.
I looked also that tolua uses a begin_module() to define the
classes, but I am not sure how this works either and I was not able to
find it on the net.
Could you provide me some information in how does this work or where to obtain information.