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- Subject: Re: Issues with Lunar while using multiple lunar templated objects.
- From: Ignacio Burgueño <ignaciob@...>
- Date: Fri, 30 Oct 2009 19:32:17 -0200
Sivan Thiruvengadam wrote:
Yes, you are absolutely right.
CLNumList:: CLNumList(lua_State *L)
CLNL*t = static_cast< CLNL*>(lua_touserdata(L, 1));
real_object = new CNumList(*t->pT->real_object);
real_object = new CNumList();
I think that is the problem. See, the constructor of CLNumList is
assuming that at stackpos 1 there is a CLNumList.
In the case of your call to GetListofNumbers, at that position there is
an instance of CLObject. I fail to see how that ends up messing the Lua
side of things, but I think it is definitely wrong.
Could you just use push(L, new CLNumList) in GetListofNumbers ?
CLObject :GetListofNumbers(lua_State *L)//
CLNumList*o = new CLNumList();
// initialize it properly with the corresponding CNumList pointer