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- Subject: Re: Lua/SWIG: output parameters of custom types as references?
- From: yxtor <robert.aronica@...>
- Date: Wed, 2 Sep 2009 04:30:05 -0500 (CDT)
Hello. I am a new user here at Nabble.
I wonder if anybody has an answer to Sebs question? Its really hard finding
documentation
about this.
/Robert
Sebastian Wolff wrote:
>
> Dear Lua community,
>
> I hope someone already encountered the following problem and may assist
> finding a solution.
>
> I have an own object class type MyClass and want to wrap a C++ library
> using SWIG 1.3.39 to be used by Lua. Using this library I often have to
> wrap methods of the form
>
> void foo1(const MyClass & a, MyClass & b)
> {
> b.assign_and_action(a);
> }
> void foo2(const MyClass & a, MyClass & b)
> {
> b.modify(a);
> }
> void foo2b(const int &a, int &b)
> {
> b += a;
> }
>
> 'foo1' simply returns 'b' reading 'a'. foo2 and foo2b modify 'b' using
> 'a'. Therefore, in Lua I want to call them by
>
> b = foo1(a)
> b = foo2(a,c)
> b = foo2b(a,c)
>
> To let SWIG know about the parameter types one has to specify which is
> INPUT, OUTPUT or both:
>
> void foo1(const MyClass & INPUT, MyClass & OUPUT);
> void foo2(const MyClass & INPUT, MyClass & INOUT);
> void foo2b(const int & INPUT, int & INOUT);
>
> For 'foo2b' this is working fine. Somehow it does not work for 'foo1'
> and 'foo2'. In the latter, all parameters are considered being input
> variables.
>
> Any ideas what went wrong?
>
> Best regards
> Seb
>
>
>
--
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