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- Subject: Re: lua modules and OO
- From: Lucas Hermann Negri <kkndrox@...>
- Date: Wed, 22 Jul 2009 16:44:28 -0300
I use this style:
local MyClass = {}
local MyCalssMT = {__index = MyClass}
function MyClass.new()
local self = {} -- or call the base class constructor
setmetatable(self, MyClassMT)
return self
end
...
other methods
...
return MyClass
This way I don't pollute' the names:
local MyClass = require("MyClass")
local obj = MyClass.new()
....
On Wed, Jul 22, 2009 at 4:33 PM, Petite Abeille<petite_abeille@mac.com> wrote:
>
> On Jul 22, 2009, at 9:14 PM, Wesley Smith wrote:
>
>> After reading module v. dofile discussion I was curious how people
>> handle OO constructs as Lua modules.
>
> A while back, this is what I used:
>
> local LUObject = require( "LUObject" )
> local super = LUObject
> local self = super()
>
> For example, a List object:
>
> http://dev.alt.textdrive.com/browser/lu/LUList.lua
>
> Some usage examples:
>
> http://dev.alt.textdrive.com/browser/lu/Example.lua
>
> Root object:
>
> http://dev.alt.textdrive.com/browser/lu/LUObject.lua
>
> But, after reflexion, I moved away from OO in Lua. Not worth the bother :))
>
> Cheers,
>
> PA.
>
>
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