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- Subject: Re: GC and userdata mark and sweep
- From: Florian Weimer <fw@...>
- Date: Sat, 30 May 2009 20:38:06 +0200
* Benjamin Legros:
> But as time goes, the scene graph is growing bigger as we are maintaining
> bigger and bigger 3d scenes. The memory footprint of the graph is now all
> but negligeable (several hundreds of Mb in the worst cases), and the time
> taken to traverse the graph is getting quite painful.
Are you referring to traversal by your application, or by the garbage
collector?