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Agi Shi wrote:
I see. However, the only iteration I'm doing in Lua is this:
local function buttons(table)
local pos = vec2(0, 0)
for key, val in pairs(table) do
for key2, val2 in pairs(val) do
--log(type(val2))
val2.position = vec2(pos.x, pos.y)
pos.x = pos.x + val2.size.x
end
end
return table
end
I'm not modifying the table itself, only the values of the table. And
I've now realized that naming the table 'table' is a bad idea, so I've
changed it (but the same issue occurs).
Is there a possibility that val2.position does not exist when you assign to
it ? That would be an insert, which will break pairs(). I notice that eg
debugWin has no initial position.
Adrian