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Happy Easter, everyone.

There's been some fixes to LNUM patch, mostly concerning optimizations on x86 and x86_64 platforms. All known cases of crashing are now solved.

For people using LNUM succesfully on embedded arena, there's nothing much new. But having the fixes done makes me feel better since there's no unknown issues now.

Download patch here:

	http://luaforge.net/frs/?group_id=214

Or check out a pre-applied source base, here:

	svn co svn://slugak.dyndns.org/public/2009/LNUM2

- asko


The LNUM patch allows easy and wide configuration of Lua number types, with the use of simple compiler defines (LNUM_INT32, LNUM_INT64, LNUM_FLOAT, LNUM_DOUBLE, LNUM_LDOUBLE, LNUM_COMPLEX). It provides added integer accuracy (32- or 64-bit), enhances speed on non-FPU systems and allows use of complex numbers (C99 required).