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- Subject: Re: How to use "unsigned __int64" in lua?
- From: Miles Bader <miles@...>
- Date: Fri, 13 Mar 2009 17:47:39 +0900
steve donovan <firstname.lastname@example.org> writes:
> You can use the LNUM patch, so you can have both double and 64-bit
> integer types. Or, write an extension which wraps your 64-bit values
> in userdata. The question is: do you need proper 64-bit integer
> arithmetic, or do you just want to pass these numbers around, as ids?
Another question to ask is: 'Do I _really_ need all 64 bits, or is
enough to simply have "a lot of bits"?' [Where "a lot" is the number of
bits in the mantissa of a double (52 or 53 I think).]
There are many case where in practice "a lot" is enough for all
foreseeable usage, even if the quantity represented is nominally 64-bits
in length; for instance, file offsets.
"I distrust a research person who is always obviously busy on a task."
--Robert Frosch, VP, GM Research