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Very cool stuff!  What changes have been made to the Lua core, apart
from the command-line handling defaults and the included libraries?

One easy approach to including in LfW would be for you to separate out
the libraries into grunt.dll, and then drive it using the standard Lua
executable.  Otherwise, it gets sort of hard to explain why there is
_another_ Lua executable in the distribution.

steve d.


On Mon, Feb 16, 2009 at 6:56 PM, John Hind <john.hind@zen.co.uk> wrote:
> The initial (beta) release of Grunt, a new Lua-based Shell Scripting System
> for Windows, has been posted on LuaForge. The download includes the runtime,
> full documentation and some example scripts. Source code will follow
> shortly.
>
> http://luaforge.net/projects/grunt/
>
> Grunt is a scripting system for the Windows Shell based on the Lua
> programming language. In contrast to other scripting systems such as Windows
> Power Shell, it is based on graphical user interface concepts rather than a
> command line and it is compact and self-contained. It was designed
> originally for automating Portable Applications on USB Flash Drives and for
> complex "suction" backup routines on removable disk drives. Headline
> features:
>
> . Fully featured scripting language based on Lua.
>
> . System Tray icon and right-click menu customisable from Lua.
>
> . Ability to start and manage application and command processes.
>
> . File management facilities based on the Shell Object hierarchy.
>
> . Ability to arrange application windows on multiple monitors.
>
> . Support for mount and dismount of removable drives.
>
> . Ability to spawn a secondary script with elevated privileges under Vista.
>
> . Sophisticated time and date handling with scheduling.
>
> Please provide feedback, bugs etc. on the LuaForge forums for the project.
>
>