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Do you probably know if one of this products is already ported to Windows CE (ARM)?

Best Regards
Micha


vasilb@voicecom.bg schrieb:
------Original Message------
From: Hakki Dogusan
Sender: lua-bounces@bazar2.conectiva.com.br
To: Lua list
ReplyTo: Lua list
Sent: Nov 26, 2008 15:09
Subject: Re: Explicit call of C++ destructors from within Lua (Lunar based)

Hi,

Michael Bauroth wrote:
Hi Hakki,

I would strongly prefer LuaBind at the moment, because it seems the easiest way to write an LuaBaseClass with an abstract Bind() method, so that each C++ class only needs to implement this method with the needed binding stuff.

WDYT


I didn't use LuaBind, can't comment about it.

I used SWIG (for Python) and toLua (once, for Lua 4.x?) for binding of a C++ library. Whenever a new Python version is released, someone asks for my binding for it. I re-generate binding with SWIG, compile, upload it .. (Funny thing is, I'm not using neither my binding nor target library and Python since Python-1.5. Since target library is a commercial product, I can't open source my SWIG interface '*.i' files, neither. :) )

Nowadays, I'm using Lunar or manual binding.

But, I always seperate C++ implementation with binding implementation for my code. I don't have another option for a foreign library, anyway :)


Regards
Micha


Hakki Dogusan schrieb:
[snip]

--
Regards,
Hakki Dogusan



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