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Yeah. I feel stupid, but I think that worked. Thanks!

On Nov 2, 2008, at 1:49 PM, James Dennett wrote:

On Sun, Nov 2, 2008 at 12:27 PM, Etherous <etherous@gmail.com> wrote:
I'm running Mac OS 10.5.5 and Using Xcode 3.1.1 and Lua 5.1.4. I'm trying to embed Lua into my C++ application. When I build it, at the linker stage I
get the following errors:
 "lua_pcall(lua_State*, int, int, int)", referenced from:
     vConsole::run()     in main.o

My best guess: you need
 extern "C" {
   ...
 }
around your #include of "lua.h", as your lua library has been compiled
as C, not C++.  (Or you could recompile it as C++, if you prefer.)

-- James