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Robert Raschke wrote:

Nope. I build my Lua EXE statically with lots of pre-loaded
functionality, but still use various DLLs to extend that. It's the
code in loadlib.c that handles that in the usual way (i.e.,

How does a library such as LuaSocket or LuaFilesystem link to
core Lua functions that are embedded in your EXE?