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I think Lua Debugger deserves some more attention. How about a single
debugger shell that can transparently step through Lua code and C/C++
code in extension modules in one debugging session with breakpoints
set in both places.

--Leo--

On 2/26/08, Matthew M. Burke <matthew@bluedino.net> wrote:
>
>  So that we're all on the same page (a saying I loathe, but find myself
>  using frequently), here's what needs to be done:
>
>  1) The mentoring organization (that would be "the Lua community") needs
>  to put together an application which includes who the admin for the
>  project is, what license does the product use, how does the org
>  communicate, etc, etc, what to do if a mentor flakes out, how will we
>  choose our mentors, etc...
>
>  This is due by 12 March, but the earlier the better.  Last year I was
>  involved in putting together a mentoring organization application which
>  we turned in on the last day.  By then Google had already received more
>  applications than they were willing to support (although they have
>  expanded the program significantly each year).
>
>  I've created a wiki page () so that we can work on the application en
>  masse.  If/when we decide that's a terrible way to write the
>  application....well, we'll cross that bridge when we come to it :)
>
>
>  2) We need a list of project ideas.  There are two^h^h^hthree things
>  this list does:  a) list projects we want to have worked on (duh) and b)
>  serves as advertising of our organization (i.e. hey look at all the cool
>  things so-and-so has going) and c) sparks ideas in students' heads
>  because students are allowed/encouraged to submit their own proposals.
>
>  I've created a wiki page
>  (http://lua-users.org/wiki/GoogleSummerOfCodeOhEight) for people to
>  start listing possible projects --- and might even get around to putting
>  some ideas on it.  I encourage to list yourself as mentor _if_ you
>  want.  If not, we'll find someone (or not).
>
>  Matt
>
>