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On 1/9/08, Fabien <> wrote:
> The current system works great to manipulate trees that are entirely in RAM,
> and whose structure is known precisely. The most common use-case is to
> manipulate metalua Abstract Syntax Trees, although it's prefectly suitable
> for any other tree-like structure. When you manipulate XML, there are two
> key differences:

yep, L4X currently handles only this case (in ram, completely
specified hierarchy); i'm planning to first 'finish' it (mostly about
handling modifications to XML) and then move to a different idea:
compiling xPath-like patterns into LuaExpat's SAX-like parsers.