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- Subject: Re: Using debugging hooks as a 'watchdog' on code execution?
- From: "Max McGuire" <max@...>
- Date: Fri, 4 Jan 2008 12:02:25 -0800
On 1/3/08, Kurt Nordstrom <email@example.com> wrote:
However, I am looking for a way to put limits on the code that users can
run. Namely, I don't want to see somebody kick something off with an
infinite loop and lock up the entire game.
I'm pretty sure Garry's Mod uses this approach and I don't think he's had any problems.
Unknown Worlds Entertainment