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- Subject: Re: GC stall in luaC_separateudata
- From: Thomas Harning <harningt@...>
- Date: Mon, 03 Dec 2007 12:01:17 -0500
Niklas Frykholm wrote:
I have examined the issue some more and it is not only the mirroring
of the world that is the problem, it is also that a lot of objects get
created. Every frame about 300 objects are created which means 36000
objects in 2 seconds (at 60 Hz).
Most of these objects come from arithmetic operations on vectors
(which are represented as userdata objects), so my best idea right now
is to change that to a table representation, which would mean fewer
userdata objects (possibly at the cost of performance).
A solution may be to setup an object-recycling/pooling system so that
you can 'release' a vector and re-use it later. This would involve
manual object management, but could be a performance savior. An
enhancement to that system would be to remove items from the pool after
some inactivity (ex: during a certain part of time 1000 are used, but
later only 500 are being used.. you could probably release some over
time, but not all, so that getting new ones isn't horribly slow).