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I've been doing most of our Lua development on Mac OS X, and Lua's print statement conveniently goes to the console.
I figured the same would happen in Windows, at least when running  
under Visual Studio, but there's no output at all. (Other than what  
we generate from OutputDebugString, I guess.)
So I'm sure it's a dumb question, but how do I get Lua output to the  
Visual Studio output pane?
David Dunham       Development Manager
+1 206 926 5722      GameHouse Studios