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Hi, This is yet another question about lua threads. I’ve
been looking though the archives but haven’t been able to find exactly
what I’m looking for. What I have is a main lua script that I create new states
from using lua_newstate, one for each object that has a script. I have
registered a wait() function so that the thread can be yielded and resumed. The
wait() function is a C function that calls lua_yield() before returning. The yield and resume all works fine. What I don’t quite understand is how to call other
functions inside a script that has been yielded. Example: -- lua script function onHit() playAnim() wait(10) playAnim2() end function onActivate() while 1==1 do moveTo(….) wait(10) playAnim() cameraShake() wait(10) end end So after calling onActivate I want to be able to call the
function onHit. I call my functions from C something like this: lua_getglobal(L, “onActivate”); lua_resume(L, 0); Sorry if this has been covered already. Any pointers to how
to setup Lua to work like this would be much appreciated. Thanks! |