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Adrien de Croy <adrien@qbik.com> writes:
In which case, separate functions will need to be written to deep-copy
objects... you end up with code like

deepcopy(var1, var2);

or maybe

var1.Assign(var2);

instead of

var1 = var2;

My thought after reading this thread was:

var1 = var2:Duplicate(); or
var1 = var2:Copy()

I do this in some of my Lua code and it works pretty well.  I find it makes it pretty easy to tell when a new resource is allocated vs. simply referenced in a new way.

Of course what's clear to me, may be mud to others...

James.