Umm... You wouldn't mind telling me why I get a lot of compiler errors, would you? :-)
Here's my toLua command line:
tolua -o Image_lua.cpp -H Image_lua.hpp Image.pkg
And here are the last three errors (I can't even see the whole list!):
--------------------------------
./src/ScriptAPI/Image_lua.cpp:709: error: cannot convert `const char*' to `int (
*)(lua_State*)' for argument `3' to `void tolua_function(lua_State*, char*, int
(*)(lua_State*))'
./src/ScriptAPI/Image_lua.cpp:710: error: cannot convert `const char*' to `int (
*)(lua_State*)' for argument `3' to `void tolua_function(lua_State*, char*, int
(*)(lua_State*))'
./src/ScriptAPI/Image_lua.cpp:711: error: cannot convert `const char*' to `int (
*)(lua_State*)' for argument `3' to `void tolua_function(lua_State*, char*, int
(*)(lua_State*))'
make: *** [obj/Image_lua.o] Error 1
--------------------------------
Thanks!
Leo M. Cabrera wrote:
Waldemar Celes wrote:
If tolua is enough for your use, I've just updated it to Lua 5.1.
-- waldemar
Yes, I read tolua++ is just for inheritance and stuff... I only have plain ol' classes.
And it compiles well for this noob too! :-D
Thanks!
On Aug 2, 2007, at 9:05 PM, L-28C wrote:
Hello everyone!
First of all: I'm sorry for being such a noob with Lua and toLua and asking so many questions... :-(
Second of all: Why the heck does toLua++ insist on using SCons? Why not just a makefile?
Third of all: How can I set SCons to use Cygwin instead of MSVC? No matter what I change in the SConstruct file, I keep getting MSVC's compiler... I even renamed MSVC's bin folder, however I got 'cl: command not found', which sucks.
Help? Thanks in advance!