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> for some benchmarking purposes I patched the default allocator function
> in Lua to track the memory usage during the execution of a script.

I've posted something similar, but which also shows the total memory and
the pointers, which can be useful to track object lifetimes. (If the Lua
core sent a documentation string to the allocator, this could be nicer.)

See http://lua-users.org/lists/lua-l/2005-12/msg00078.html

--lhf