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I'm trying to play around with Lua in C, and have been unable to get a Lua interpreter to compile (the build your own one in PIL:

I'm using Ubuntu linux, and when I try doing `gcc mytest.c` (mytest.c being what I called the program), I get the following errors:

/tmp/ccWw87j6.o: In function `main':
mytest.c:(.text+0x2b): undefined reference to `luaL_newstate'
mytest.c:(.text+0x3f): undefined reference to `lua_openlibs'
mytest.c:(.text+0x9a): undefined reference to `luaL_loadbuffer'
mytest.c:(.text+0xc4): undefined reference to `lua_pcall'
mytest.c:(.text+0x117): undefined reference to `lua_tolstring'
mytest.c:(.text+0x139): undefined reference to `lua_settop'
mytest.c:(.text+0x16e): undefined reference to `lua_close'
collect2: ld returned 1 exit status

I think this is a linking issue so I looked at LuaSocket's make file (actually the config file) for guidance. I instead used `gcc mytest.c -shared`. That compiles ok. But when I run the program I get a segmentation fault. I even removed every statement in main() except "return 0;" and I still get a segmentation fault. Does anyone know what I'm doing wrong here?

Here's mytest.c if you want to look at it:

#include <stdio.h>
#include <string.h>
#include <lua.h>
#include <lauxlib.h>
#include <lualib.h>

int main(int argc, char *argv[])
  char buff[256];
  int error;
  lua_State *L;
  L = lua_open();

  while(fgets(buff, sizeof(buff), stdin) != NULL)
    error = luaL_loadbuffer(L, buff, strlen(buff), "line") ||
        lua_pcall(L, 0, 0, 0);
    if (error)
#include <lualib.h>
      fprintf(stderr, "%s", lua_tostring(L, -1));
      lua_pop(L, 1);

  return 0;


-Patrick Donnelly

"One of the lessons of history is that nothing is often a good thing to do and always a clever thing to say."

-Will Durant