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- Subject: stopping execution with lua_sethook
- From: Arithmeth <arithmeth@...>
- Date: Thu, 21 Jun 2007 21:32:32 +0200
I would like to embed Lua in my C program, and I would like to know if I can do what I want with it.
I want to execute a Lua function (i'll call it first()), which eventually call some C function.
In response to some signals generated by custom hardware I want to stop the exection of the function first().
I've read I can only do it safely by calling lua_sethook(). In particular I am using LUA_MASKLINE as mask for the hook.
1st Question) If first() is in the middle of a C call i can't stop it, right?
Moreover, depending on the signal from the hardware I want to start the execution of another function, say second().
So, in the hook function a generate a new lua thread with lua_newthread(orig_thread), where orig_thread is the lua_State* of first(), and then start this new thread with resume.
I am using thread because
This second() function may change some global Lua variables, and then return to the execution of first(). In case I need it, I can also stop the execution of first() by yielding it, finishing with the execution of second(), and then exit my program.
It actually works, but I believe that using the debug function lua_sethook is not the correct approach.
2nd Question) Is there another way to implement this?
Furthermore, in case I get a particular signal while second() is running, I would also like to stop it, execute a third() function, then go back to second() then go back to first() (or stop, for example, the execution of second(), and go back to first()).
I've read I can't do it, in Lua manual (www.lua.org/manual/5.1/manual.html#lua_Hook):
"While Lua is running a hook, it disables other calls to hooks. Therefore, if a hook calls back Lua to execute a function or a chunk, this execution occurs without any calls to hooks."
3rd Question) Does anybody know what could be the best Lua approach to implement this thing?
All my regards,