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- Subject: Re: SWIG/Lua/C++ object instance
- From: Roger D Vargas <luo_hei@...>
- Date: Thu, 03 May 2007 16:39:21 -0400
Perhaps Im wrong, but I will tell you my experiences. I also tried SWIG
for binding, but found a little problem. SWIG only passes your class
definition to Lua, not actual class instances. Doing so requires some
weird workarounds, so I would recommend using tolua or luabind, whatever
works better for you.
Joey Mukherjee escribió:
I create an instance of my class variable in C++ and want to use Lua to
use some of the routines in my C++ class so I used SWIG to generate the
bindings for Lua and I think I have that right.
However, I can not figure out how to make Lua use my C++ variable
instance instead of creating a new one. I was looking at the Wiki and I
am very close to the CppObjectBinding method, except I am using SWIG.
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