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- Subject: Precompile my Lua Library Code
- From: "Edward Mitchell" <emitchell@...>
- Date: Fri, 27 Apr 2007 13:00:02 -0400
Is it possible to precompile Lua functions to produce a library? I have a
MS Visual Studio project and make available Lua functions through the C code
interface. Users choose a script to run which calls back to my C routines.
This works as expected.
I found that I was duplicating Lua functions in the different scripts. I
could have a .lua file that was loaded when the first script was read but
I'd prefer to keep the library lua code out of the user's file system - not
for secrecy reasons but just so that I don't have to depend on the presence
of the file.
It seems that I should be able to precompile my Lua library as one of the
prerequisites when I build the project. Is there a description somewhere of
the steps necessary to run the Lua interpreter and extract the string that
represents the p-code that the actual represents the lua code?
Alternatively I could just define a long string in the C++ code that
represents my Lua library routines and then at the first call, do a
loadstring(...) on this text.
Is there a recommended way of incorporating my Lua library code in my
project?
Ed
--
Edward E.L. Mitchell
Web: www.racesail.org
Phone: (239)415-7039
6707 Daniel Court
Fort Myers, FL 33908