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Cody Harris wrote:
>
> Hello,
>
> I’ve used Lua before, and I was changing over from VS2003 .NET to
> VS2005.  I compiled the .lib file in 2005, and created a new project
> in 2005.  I told VS2005 to use the src/ directory as my include
> files.  My code is:
>
>  
>
> #ifndef _WIN32_WINNT          // Allow use of features specific to
> Windows XP or later.                  
>
> #define _WIN32_WINNT 0x0501   // Change this to the appropriate value
> to target other versions of Windows.
>
> #endif                                   
>
> #include <windows.h>
>
> #include <stdlib.h>
>
> #include <stdio.h>
>
> #include <tchar.h>
>
> extern "C"
>
> {
>
>  #include "lua.h"
>
>  #include "lauxlib.h"
>
>  #include "lualib.h"
>
> }
>
>  
>
> int _tmain(int argc, _TCHAR* argv[])
>
> {
>
>       lua_State* luaVM ;
>
>       luaVM = lua_open();
>
>  
>
>       lua_baselibopen(luaVM);
>
>       lua_strlibopen(luaVM);
>
>       lua_mathlibopen(luaVM);
>
>  
>
>  
>
> My errors are:
>
> Error      1              error C3861: 'lua_baselibopen': identifier
> not found        c:\documents and settings\cody harris\my
> documents\visual studio
> 2005\projects\vortexengine\vortexengine\vortexengine\vortexengine.cpp  
> 17          
>
> Error      2              error C3861: 'lua_strlibopen': identifier
> not found             c:\documents and settings\cody harris\my
> documents\visual studio
> 2005\projects\vortexengine\vortexengine\vortexengine\vortexengine.cpp  
> 18          
>
> Error      3              error C3861: 'lua_mathlibopen': identifier
> not found       c:\documents and settings\cody harris\my
> documents\visual studio
> 2005\projects\vortexengine\vortexengine\vortexengine\vortexengine.cpp  
> 19          
>
>  
>
>  
>
> Any help is greatly appreciated.
>
>  
>
> -Cody Harris
>
I don't know if the MS tools enforce this, but the # signs need to be on
the first column for the preprocessor to get it.
#foo is good
   #foo is bad.