Furthermore, if I'm using a lua_State thread pool, can I re-assign the 'parent' state of an existing lua_State?
On Apr 2, 2007, at 2:24 AM, Graham Wakefield wrote:
I would like to implement a 'thread pool' of Lua states (allocated with lua_newthread); what do I need to do to an existing lua State to clean it up before returning it to the pool?
I figured at least lua_settop(L, 0), but what googling I have done also mentions that I should be careful about exceptions/errors in a state; but no more information could be found. What do I need to do?