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- Subject: Re: Table crash on callback
- From: "Wesley Smith" <wesley.hoke@...>
- Date: Thu, 22 Mar 2007 12:40:53 -0700
Sorry for all the emails. I think this might be the problem though.
Here's what my call stack looks like:
#0 0x20d2109c in newkey at ltable.c:425 <----------crash
#1 0x20d21638 in luaH_set at ltable.c:503
#2 0x20d24510 in luaV_settable at lvm.c:142
#3 0x20d25f04 in luaV_execute at lvm.c:454
#4 0x20d08aa4 in luaD_call at ldo.c:377
#5 0x20cfa8ac in f_call at lapi.c:796
#6 0x20d076e8 in luaD_rawrunprotected at ldo.c:116
#7 0x20d08fa8 in luaD_pcall at ldo.c:461
#8 0x20cfa998 in lua_pcall at lapi.c:817
#9 0x20816f84 in nearCallback at lua_ode.cpp:2302
#10 0x208e2cac in collideAABBs at collision_space_internal.h:81
#11 0x208e4e50 in dxHashSpace::collide at collision_space.cpp:575
#12 0x208e5c48 in dSpaceCollide at collision_space.cpp:738
#13 0x20809ce0 in ode_dSpaceCollide at lua_ode.cpp:2278
#14 0x047aef5c in luaD_precall
#15 0x047c026c in luaV_execute
#16 0x047af020 in luaD_call
#17 0x047ae554 in luaD_rawrunprotected
#18 0x047af32c in luaD_pcall
#19 0x047a6ca4 in lua_pcall
#20 0x04795f48 in jit_gl_lua_call_luafunction
#21 0x04796074 in jit_gl_lua_draw
I have 2 entry points into the lua_State. Is this problem? It seems
that some calls get hosed in this siutation.
wes