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Are there similar to C/C++ inline function systax in Lua?
I have a small function but will be called quite frequent, if inline-ed, it might give some performance gain as there will be no function call
There is no such thing as inlining in Lua, since the closure mechanism used by Lua impose to resolve most things at runtime. The only optimization in stock Lua specific to functions calls is the tail call, that let you optimize a bit your stack usage.