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I am interested in this too :)
So, is edit&continue possible in Lua? It would be very useful, since
there are lots of typos due to dynamic nature of the language.

TB> The second idea would be adding script lines to a
TB> coroutine in runtime. Imagine the author wants to
TB> change #3 to turn away from NPC2 instead of turning
TB> to.
TB> I'd like to modify that (the tool would modify the lua
TB> source code of the script, and then I'd reaload the
TB> file)

TB>  I fear that once the coroutine is being execute, if a
TB> compile and execute a function which is named the same
TB> as the coroutine called function won't modify the
TB> coroutine, so maybe my only option would

-- 
Best regards,
 Dmitriy                            mailto:iassenev@gsc-game.kiev.ua