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There was a bug reported, conserning the use of unsigned integer numbers s.a. 4294967295 that were erroneously stored as integers (-1). The change is a one-liner, and stores these as floating points. By "floating points", they are dealt with by the lua_Number, not lua_Integer. In normal 'double' setup, they would still fit in the mantissa, without precision loss. Only, they won't be integer optimized.

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