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It will certainly work if you link your application with the same Lua
DLL as LuaInterface. It may also work if your application links with
the DLL, multithreaded, non-debug, version of the VS6 runtime.


On 11/1/06, Alexey Malyshev <> wrote:
JJ> Alexey Malyshev wrote:
>> Hi!
>> I have an application with embedded LUA engine. Is it possible to use
>> LuaInterface in embedded scripts, or i have to build standalone lua.dll
>> and share it with LuaInterface and my application ?
Oh, pardon me, I forget to notice that my application is Win32 VS6\C++...