On 9/19/06, Robert Raschke <rrlua@tombob.com> wrote: Jasmin Patry
wrote:
> I'm wondering if anybody has had any experience modifying how Lua
> handles errors in scripts.
I just use pcall() for that kind of thing.
Robby
Not to hijack this thread, but can somebody point to any wiki
articles or otherwise about using error handlers with lua_pcall().
Doing my first project with Lua and everything is going swimmingly,
but would like some more robustness and feedback to the user ( e.g.
reporting the actual line and some context for a syntax error).
How lua_pcall uses it's error handler isn't very clear to me from
PiL nor the online docs.