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- Subject: lnum* patches
- From: Asko Kauppi <askok@...>
- Date: Wed, 30 Aug 2006 00:42:40 +0300
LNum patches is a place for any Lua number oriented patches:
http://luaforge.net/projects/lnum/
At an opening evening, I'll place there a recent 'lnum-290806.patch',
alongside a full 'lua-5.1.1-patched.tgz' to try out. This patch
presents an effort to make integer numbers live along, within the Lua
core, and without shaking the boat all too much. The default number
mode remains 'double' (all FP data); but integers are stored in the
bytecode.
Other number modes, selectable simply by "make macosx MYCFLAGS=-
DLUA_NUMBER_MODE_xxx" are:
LUA_NUMBER_MODE_DOUBLE_INT64 int64 value range
LUA_NUMBER_MODE_FLOAT_INT64 -''-
LUA_NUMBER_MODE_DOUBLE_INT32 int32 value range, for non-FPU
systems s.a.ARM
LUA_NUMBER_MODE_FLOAT_INT32 -''-
LUA_NUMBER_MODE_BCD_INT32 Binary Coded Decimal (tbd)
LUA_NUMBER_MODE_COMPLEX double + doublei (tbd)
This is a proof of concept, but for people needing to run Lua 5.1 on
non-FPU platforms, it is already worth a try. API's etc. have
remained; this should be 100% backward compatible with Lua.
Known bugs:
- LUA_NUMBER_MODE_FLOAT_INT64: 9+1 = 9. Why?? (debugging help not
turned back!)
- File IO with number types not tested (would You have time to
test? :)
- Performance tests not run for ages... (but should be Good)
Note that the LNum patches site at LuaForge is not intended for this
approach alone. It's there for _any_ number mode specific approaches,
and discussions.
-asko
p.s. Oh, and the files can also be accessed by "svn co svn://
slugak.dyndns.org/public/lnum/" (daily changes)