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- Subject: RE: D3DCREATE_FPU_PRESERVE
- From: Dominic Wong <dominicw@...>
- Date: Thu, 25 May 2006 10:15:48 +0100
>You'd be amazed at what CPU budgets are on some projects - my entire
>work has to fit within 0.5% CPU, and that's an important part of the
>game... So any optimizations that can be made, are made, and they can
>only be made if we know about the impact.
Yeah but if that flag causes a performance hit outside your code, surely
that will decrease your percentage of frame time?