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>You'd be amazed at what CPU budgets are on some projects - my entire 
>work has to fit within 0.5% CPU, and that's an important part of the 
>game... So any optimizations that can be made, are made, and they can 
>only be made if we know about the impact.

Yeah but if that flag causes a performance hit outside your code, surely
that will decrease your percentage of frame time?