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On May 24, 2006, at 14:28, Richard Ranft wrote:
By using the D3DCREATE_FPU_PRESERVE option when creating the D3D device, the math.random problem vanished.What performance impact - if any - has this caused? Microsoft's docs mention an unspecified performance hit and I'm wondering if anyone has actually noticed how bad (or not) that it is.
D3DCREATE_FPU_PRESERVE correctly preserves the FPU state. Without it, the state is not preserved.
One is correct, the other is not. Who cares about the performance impact.
David Jones