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- Subject: Managing dynamic objects
- From: Jose Marin <jose_marin2@...>
- Date: Thu, 11 May 2006 13:22:33 +0000 (GMT)
Hi.
My game will have many dynamic objects (actors,
bullets, explosions, etc).
Most of them will be created during the game, have a
short life and is deleted.
What's the best strategy when you have many objects
that will be created/destroyed during the game?
I would like to avoid memory trashing.
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