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On Wed, 3 May 2006, Boyko Bantchev wrote:
Besides, the very fact of using the 0 -- be it for forward or for backward indexing -- destroys symmetry: (negatives ballance with positives, 0 stands for itself). True symmetry is chimeric here, regardles of 0/1-based indexing.
With floating-point or sign-bit arithmetic, you can use +/-0! -- http://rrt.sc3d.org/ | art, n. romanticized mundanity