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Roberto,

absolutely, and before i saw this message i happened upon another thread with issues in directX.

i turned on FPU preserve, and bingo, works fine.

this REALLY should be better documented since it would have been very easy for me to never find the reason for this issue.

and given that Lua is used in games frequently the occurrence of these issues must be high =/

on a side note, good work on Lua, we are looking forward to having it drive our new game engine for our next game =)

We are an independent game developer and our first game was Morning's Wrath (www.morningswrath.com),

our next game is called Malathedra (www.malathedra.com) and will be using Lua, so you can add it to your list of
applications using Lua if you wish =)

thanks,

Raymond Jacobs
Owner,
Ethereal Darkness Interactive
www.edigames.com

On 4/17/06, Roberto Ierusalimschy <roberto@inf.puc-rio.br > wrote:
> I am using Lua 5.1, and I am compiling it using MSVS 8, C++
> [...]
> do you think this could be some weird compiler specific problem?

Are you using DirectX in your program?

-- Roberto