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Does anyone know if you can transfer (seamlessly) a variable or table
across LUA states?  Currently I have multiple states executing scripts
thoughout my application.  In some I have the need to have an almost
global feel to them, where one state would be modifying another states
variables.  The whole thing is not threaded (so no locking will be
necessary), and scripts are executed sequentially in an event like

Any help would be greatly appriciated :)

 - Jeremy

"Help I suffer from the oxymoron Corporate Security."