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"L is not what you think it is?

L is an open and global lua_State* which is passed to the function by a lua_atpanic function.  Does linking Lua as a DLL affect this?  The thing is this function works fine when I compile the Lua sources into my project, and it will print an error message.  When I link to Lua dynamically it prints no error.

My question is...why?

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