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- Subject: DirectX and Lua
- From: "Mark Manyen" <mark@...>
- Date: Mon, 13 Mar 2006 11:32:59 -0800
I know, I know... Complain to Micro$oft...
I have never had an issue with this before, I guess I am doing something different this time around. In this case it seems to show itself in the use of variable arguments.
Does anyone have some ideas on how to make the floating point problems between DX and Lua go away that is more constructive than use OpenGL?
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