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The discussions on this list recently about concurrency got me wondering how "threads" are implemented in Erlang. Apparently they are very lightweight, and issues of portability between Windows/Linux/BSD/OSX have been addressed in some kind of efficient manner.

I wonder if the work done for Erlang might have relevance for Lua.

Via Google, I've seen references to a paper that might go into further detail before digging into the code. The document mentioned is

Unfortunately, it seems my access to and is non-existant (and has been for the past 14 hours).

When I have access to the Erlang site, I may have more to offer, but in the meantime, does anyone want to weigh in on this as a possibility in the Lua arena (ErLua)?