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It took me a while to figure this out also, but to create a module I do this:

module "mod";
method = function ()
end;

Then in another script:

require "mod";
mod.method ();

>From what I understand, after a call to module the current environment gets replaced with a new table.  This table is what is returned by require.  To keep the old environment visible after a call to module, you use the seeall function:

module ("mod", module.seeall);
method = function ()
     print ("hello world"); --print would otherwise not be in this environment!
end;

-----Original Message-----
From: lua-bounces@bazar2.conectiva.com.br on behalf of Jeff Sheets
Sent: Sun 1/15/2006 1:25 PM
To: lua@bazar2.conectiva.com.br
Subject: How to use module()
 
Though I see in the manual what the module function does, I'm wondering 
how one uses it properly.

I am assuming it is intended to be used at the beginning of a module lua 
file, which is intended to be required into another lua file.  Am I 
correct?

Also, when are the functions given as extra parameters to module() 
executed, and what environment do they have before execution? 



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