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Thanks for the reply!

How would I make a C++ (or Delphi in my case) object *that is already
created* accessible in Lua then?

I've tried creating full userdata that is only a pointer to my object
and then dereferencing the pointer but it's not working properly at

So, if I already have an object created (lets call this object Player1
of class TPlayer), how do I make a userdata object out of it?

On a sidenote, I think I've finally figured out the correct way to
setup a metatable for userdata.  I'm still wondering if I need to make
my metatable table global or not though.

On 12/15/05, Daniel Silverstone <> wrote:
> On Thu, 2005-12-15 at 11:09 -0500, John Klimek wrote:
> > 7) Push light userdata onto the stack.
>           ^^^^^
> Light userdata objects can't have metatables.
> D.
> --
> Daniel Silverstone               
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