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>Plus, the debug library can do wacky things with local variables, upvalues
>function call stacks, which basically allow you to do a complete end run 
>around all the sandboxing everyone else is discussing... not fun!

Right. My concern is PC security. Sandboxing (and scheduling) scripts
in-game is a different can of worms which I don't need to tackle.

Thanks to all of you for your clever ideas!