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- Subject: Crunching Lua
- From: David Given <dg@...>
- Date: Thu, 3 Nov 2005 11:22:24 +0000
I have a situation where I want to distribute a Lua script as part of a shell
script package. The Lua script needs to be as small as humanly possible, but
doesn't have to be editable.
Any suggestions?
The traditional thing to do with C in this case is to run the source through a
cruncher; this will strip out comments and whitespace, and the really good
ones will rename all your identifiers to be as short as possible. Identifier
renaming in a language as dynamic as Lua is probably going to lead to a
World-O-Pain(TM), but the rest would still likely be useful, and not
particularly difficult.
To my surprise, running the script through luac makes things *bigger* ---
presumably due to inefficient opcode encoding. Can anyone suggest any other
strategies I could adopt? (I'm already using gzip to compress the final
result.)
--
+- David Given --McQ-+ "There is no expedient to which a man will not
| dg@cowlark.com | resort to avoid the real labour of thinking." ---
| (dg@tao-group.com) | Thomas Edison
+- www.cowlark.com --+
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