[Date Prev][Date Next][Thread Prev][Thread Next]
- Subject: LuaInterface and debugging
- From: "Frank Black" <loba_loba@...>
- Date: Tue, 18 Oct 2005 12:46:40 +0000
I'm using LuaInterface for a while now and the scripts are getting somewhat
bigger. The problem is that whenever I call a lua.DoString() on a script
that contains errors, I just get an exception, and can't get to the exact
statement that actually caused it. Is there a function/class/concept in
LuaInterface that I missed or can somebody show me how to get this info ?
Thanks in advance,
Express yourself instantly with MSN Messenger! Download today it's FREE!