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- Subject: LuaInterface and debugging
- From: "Frank Black" <loba_loba@...>
- Date: Tue, 18 Oct 2005 12:46:40 +0000
Hi,
I'm using LuaInterface for a while now and the scripts are getting somewhat
bigger. The problem is that whenever I call a lua.DoString() on a script
that contains errors, I just get an exception, and can't get to the exact
statement that actually caused it. Is there a function/class/concept in
LuaInterface that I missed or can somebody show me how to get this info ?
Thanks in advance,
Frank
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